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Client Runs in your resource.
  • Play loads the dictionary and plays. MUST run in a thread. Options: flag, blendIn, blendOut, duration, playbackRate.
  • Stop stops one animation, or every task of the ped without dict and name.
  • AttachProp(ped, { model, bone?, offset?, rotation?, networked? }) creates a prop on a bone (default: right hand) and returns its handle, or nil when the model does not load. MUST run in a thread.
  • Props are local unless networked = true. Servers with sv_entityLockdown block networked props created by clients.
  • Your resource’s props are deleted when it stops.

Example

client.lua