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Appearance is not built into ug-multicharacter. Without another resource, creation offers the bodies in appearance.models, saved as the character’s model. With ug-appearance started, characters get faces, hair, clothes and tattoos through this contract.

With ug-appearance

Nothing to configure. When ug-appearance is started:
  • Lineup. Each character stands in its saved look, in the model of that look.
  • Creation. After the form, the appearance creator opens over the new character. The body chosen in the form is where the creator starts. The model chosen in the creator is the one saved.
  • Cancel. Leaving the creator returns to the form with every value kept. Nothing is created.
  • Refusal. When the server refuses the form, such as the character limit reached, the look is kept. Fixing the form and creating again does not reopen the creator. Choosing another body in the form forgets the look.
  • Playing. The player gets the character’s look before the fade in.
Keep appearance.models here and models in ug-appearance’s config the same. A model that is only in one list is refused when the character is created.

Contract

Client exports of ug-appearance:
  • ug-multicharacter calls them only when ug-appearance is started. A failing call falls back to the model.
  • ug-appearance keeps the creator’s look on its server side and saves it for the character when ug-core creates it.
  • ug-multicharacter never stores appearance data itself.
  • The contract changes only with a major version of both resources.