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There is no separate spawn resource. When a player chooses a character, this resource decides where it goes, flies the camera there and checks the player arrived before the character loads.

Where a character goes

The last position is saved by ug-core, read from the player’s ped on the server. See Characters.GetPosition.

The picker

“Where to?” lists “Last location” (with the street name, or “Arrival point” for a character never placed) and your spawn.points. It does not show when there is only one place to go: downed or dead characters, no spawn points, or new characters under firstSpawn = 'default'. Hovering a place cuts to it and orbits overhead. A point MAY set its own flyover pose:
config.lua
id is letters, digits, _ or -, unique, and never last.

Arrival

  1. The server picks the destination and sends it to the player.
  2. The camera dives toward it and fades out. The player is placed once the ground under them has loaded.
  3. The server reads the player’s position and checks they are within 10 m.
  4. Only then does the character load, in the normal routing bucket.
A player who is not there gets one retry. A second miss flags them in Guard and kicks them with the generic message.