Create
string
Up to 64 characters.
'strict' | 'relaxed' | 'inactive'
default:"strict"
Client entity creation in the bucket.
boolean
default:"false"
Ambient peds and vehicles.
boolean
default:"false"
Keeps the session when the last member leaves.
Destroy
Join / Leave
Join leaves the current session first. Sessions:BeforeJoin MAY cancel. Leave returns not_found when the player is in no session. An empty session that is not persistent is destroyed.
Get / GetMembers / GetSession
table
ug-core:Session statebag.