Start MUST run in a thread.
integer
required
100 to 600000 ms.
string
Up to 128 characters.
UgProgressStyle
default:"Bar"
UgPosition
Defaults to
settings.progressPosition.boolean
default:"true"
The cancel key (
settings.cancelKey) cancels it.boolean
default:"false"
Movement stays enabled, and pressing a direction cancels.
table
{ move, sprint, car, combat, mouse }. All but mouse default to true.table
{ dict, name, flag? } (flag 49 by default) or { scenario }.table[]
Up to 4
AttachProp options.boolean
default:"false"
A dead player cancels unless set.
completedis true when the time ran out. OtherwisereasonisCancelled,Busy,ReplacedorClosed.- One progress at a time across resources: a second start returns
false, Busy. - The animation stops and props are deleted however it ends.
CancelandIsActiveact on your resource’s progress.
Example
client.lua