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Client Part of Weapons.

Client

Actions ask the server. They MUST run in a thread and return ok, errorCode:
Client events ug-core:Weapons:Equipped with (hash, ammo) and ug-core:Weapons:Unequipped let a HUD show the weapon.
client.lua

Security

The server reads the weapon in hand and gives weapons through OneSync natives. Test them on your artifact before going live, and keep enforce on.